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Posts tagged ‘mobile’

Google is holding a press event to showcase the new Nexus One and possibly some other mobile innovations today. We already know quite a few details about the phone itself, but hopefully Google will also have a few surprises up its sleeve. The press conference should get under way at 10am PST and we will live blog the event here. Sponsor We will post updates as they happen. Keep reloading this page to see the latest news. 10:00am As usual, the event is running a bit late. 10:06am Getting started. VP of Product Development takes the stage to talk about the Open Handset Alliance. "We will unveil the next generation of the evolution of Android today." 13 new members will join the OHC - including: NEC, China Telecom and Freescale. Recapping the history of Android hardware (G1, myTouch, Droid) 10:10pm "A year ago we had 1 device, now we have 20 devices on 59 carriers." Google wants to prevent fragmentation - talking about compatibility test suite. "Android today is about getting more users onto the mobile web." Android users search the web over 30x more on Android than on feature phones. From the beginning, Android was always about being developer friendly. Talking about being able to multi-task (a subtle swipe at the iPhone?) The Next Step in the Android Evolution 10:15am "We are only in the early stages of the evolution of Android. Volume and variety of Android devices has exceeded Google's expectations. "But we want to do more. Wants to work closer with hardware partners to showcase the software. Announcing the Nexus One "Where Web Meets Phone" 10:18am Google calls this a new category of phones: "super-phones." On stage now: Peter Chou, CEO of HTC. Talking up the Nexus One: "The Nexus One is one of the best designs from HTC." Outstanding display, fast processor. "It pushes the limits of what is possible on a mobile phone today." Chou leaves the stage after posing with the phone... 10:22am In depth look at Nexus One Erik Tseng takes the stage to demo the phone. Hardware : 3.7 inch AMOLED display - WVGA. "Deep contrast and brilliant colours." 1 GHz processor - fast processor = less slowdowns. Trackball works as notifications tool. Will pulse when you get new messages. 130 grams - 11.5mm thick Sensors : light sensor, proximity sensor. 5 megapixel camera New for Android: active noise cancellation - using two microphones. 10:29am Google will offer custom engraving (just like the iPhone...) "With this hardware, we think we have half of the story. It's the combination of hardware and software that makes this such a great phone." No surprise: Nexus One will come with Android 2.1 10:31am New features in 2.1: Customization More homescreen panels - more widgets Example: weather widget: knows where you are from GPS Google expects to see more widgets from 3rd-party developers Showing live wallpapers. 10:35 3D capabilities of the Nexus One and Android 2.1 App launcher: new twist - 3D scroll-wheel - icons sit on a 3D wheel instead of a flat page New photo gallery - written with CoolIris Everything scrolls smoothly - quite impressive. Looks just like CoolIris on the desktop. Features background sync with Picasa Web Albums 10:39am Voice Commands In 2.0: Voice queries ("directions to nearest Ikea") In 2.1: Every text field is now voice-enabled Voice recognition learns every time you speak a query 10:42am Sneak peek at Google Earth for Android Also voice-enabled. Clearly making good use of the fast processor. Everything scrolls very smoothly. Buying the Phone: Google Hosted Web Store 10:45am How to buy the phone? Google will sell the phone in its own web store Keeping it simple: buy phone without service ($529) - or with service from partners (T-Mobile $179) For now, T-Mobile only. But: "Expect to add more carriers and hardware in the future." Verizon Wireless and Vodofone will join the program. Web Store 10:49am Demoing the store. Purchasing all done in the store - no need to go to the physical store 10:54am Recap First phone of a series of phone - more operators, devices and countries coming in the future Showing demo video right now Q&A 11:00am Question : Why only such a small amount of space for app storage? Answer : soon, you will be able to store apps on SD cards Question : Will it ship today? Answer : Yes. Question : Is this an iPhone killer? Answer : Choice is a good thing. Question : Whose inventory will the phone come from? What will you do to make the App Store more well-known? Answer : Unlocked phone comes from Google. Regarding the Android Market: Marketing for Nexus One and new Web Store will be essentially online. Focused on making the store better. Question : Why was it necessary for Google to design the phone? Why not just have an HTC phone that runs Android? Answer : Google didn't design the phone - HTC did. Google is just the retailer and worked mostly on the software. Question : What would convinces somebody to buy a $530 phone? Answer : That's choice at work. "This is the early stages of a longer journey." Question : Google isn't known for being a retailer. Answer : "We shouldn't focus on retailing." Google wants to offer a complete solution and give consumers choice. Retail part is very important but just another channel - not a channel that will replace other channels. Question : What's the revenue opportunity for Google? Answer : These super-phones are great for accessing the Internet and that's where out business is. Hardware sales are not the big deal - just wants to get more people on the mobile web. "If you want the best possible Google experience you come to the store and get the device." Question : Will it support tethering? Answer : In future versions. Not a strategic issue but just something Google needs to implement. Question : Is the physical keyboard dead? Will Google start to sell more products online? Answer (from HTC): We offer lots of different phones and people can choose what best fits for them. This design is focused on the form-factor and screen. HTC offers other devices for "keyboard-lovers". From Google: The new voice input works very well and Google will soon offer other devices as well. Question : Will other counties support multi-touch on the Nexus One? Answer : It's a software thing. "We'll consider it." Question : When will Google Voice launch publicly? What about the other phones that are coming soon? Will something awesomer come next month? Answer : Other manufacturers will add more devices. "If you need a great phone today - the Nexus is a great phone." (Nothing about Google Voice in the answer). Question : Google wants to do revolutionary stuff? What's revolutionary about this phone? Why does Google get behind this phone if it's pretty average? What not revolutionize the pricing structure with an ad-supported phone? Answer : This is a baby step. Let's get the store going and then we can see what comes up in the future. Question : Will people be able to check out the phone in retail store? Answer : We want this to remain pure and simple. Marketing this online-only and selling online-only. Question : What's the difference between a super-phone and a regular smartphone? Answer : The big differentiator is the openness of the app store. This is as powerful as your laptop was a year ago. Question : Question for Motorola: Will the Nexus One cannibalize sales of the Droid? Answer : We try to deliver the best products we can. Will upgrade software on the Droid. Question : Why does Google feel the need to change the way phones are bought? What's broken about the current system? Answer : We are trying to optimize efficiencies. Just like web store revolutionized the way you buy a camera, Google wants to do the same thing for phones. After there are enough phones out there, you can experience it through using somebody else's. Marketing just increases prices. Sidenote about partners : We would love to sell for Verizon and Vodafone right now - just have to integrate the IT. Question : What can users expect in terms of software upgrades? Users never really know what phone will get the upgrade Answer : HTC wants to upgrade all of its phones (nothing specific). Google argues that some phones simply don't have the hardware capabilities for the upgrade. The intention is to make sure everybody gets some kind of future-proof hardware that can get upgrades for a certain amount of time. From Motorola : Intention to upgrade the device to the best software that the hardware can run. Not every device supports the 3D capabilities of Android 2.1, for example. Backward compatibility slows down innovation. Questions : Will Verizon get unlocked phones? Answer : Unlocked phones are a problem with CDMA phones. Will only be sold with Verizon plan. Question : Will you port Google Voice to the iPhone or will you suppress this to give Android an advantage? Answer : Google Voice team isn't opposed to having its app run on other platforms. Question : Didn't Google say it won't do a phone? Answer : We don't do hardware. 11:43am: And that wraps up today's live blog. Thanks for reading! Discuss

android logo oct09 Live Blog: Googles Android Press Gathering

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Live Blog: Google's Android Press Gathering

The Android platform has grown exponentially since mid-2009, but December's stats show a particular factor that might help catapult the platform to greater heights of user adoption. In figures just released from mobile advertising company AdMob, the Droid singlehandedly boosted calls to their network by nearly 300 million requests while stats for HTC Magic devices remained static and those for HTC's Dream model actually decreased. In terms of consumer use of the network and acceleration of device popularity, it seems we have a winner. Sponsor Having been compared extensively with the iPhone, the Droid stands up solidly even under extensive scrutiny . And in terms of 3G network access, we've personally seen fewer issues than with any other mobile carrier we've tried to date. (Note: I'm a Droid owner and a former iPhone user. I've also suffered through my share of BlackBerries, Palms and their ilk.) If any device is to become the iPhone killer, it will be the Droid or something very close to it (here's looking at you, Nexus One). AdMob's numbers show that requests from all Android-driven devices increased by 97 percent between October to December in 2009, totaling more than 1 billion requests in December alone. The open platform has also seen a refreshing diversity of devices and manufacturers. AdMob shows that in December, 56 percent of requests were from HTC devices, 39 percent were from Motorola devices and 5 percent were manufactured by from Samsung. And in December, seven devices generated more than three percent of requests each: the Motorola Droid, HTC Dream, HTC Magic, HTC Hero, Motorola CLIQ, HTC Droid Eris and the Samsung Moment. This stat represents a significant increase from just three devices in October (HTC Dream, HTC Magic, and HTC Hero). Already, the Motorola Droid is the leading Android device on AdMob's radar, generating a third of all the network's requests in December. Released just under two months ago, it's already the top-selling Android device on the market, a title it's held since a scant fortnight after its launch . Granted, AdMob's metrics show a small slice of mobile device usage. But they've consistently been reliable in showing what mobile users use and need and in predicting trends. We are internally excited about what Android-powered devices will do in the market in the months to come, and I am personally quite optimistic about Droid adoption specifically. Let us know what you think in the comments, particularly if you're a fanboy or fangirl of a particular device! Discuss

admob droid 1 Droids December Boom: AdMob Metrics Show Android Platforms Growth

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Droid's December Boom: AdMob Metrics Show Android Platform's Growth

ComScore , a leading Web statistics provider, has joined with Flurry Analytics to provide a more complete picture on the who, what, when, where and how of our use of mobile media. Founded just over a year ago, Flurry has grown immensely and this move will only serve to boost its popularity. Flurry announced the partnership on the heels of its merger with Pinch Media last month. The service boasts a nearly ubiquitous presence in the mobile market and will add a host of real-time data to comScore's reports. Sponsor Flurry collects mobile application data from approximately two out of every three iPhone and Android devices. Each month, the company aggregates application usage data from over 1 billion end-user sessions across more than 50 million unique handsets from more than 200 countries. Over 10,000 developers have chosen to integrate Flurry Analytics within their applications. That's 9,700 developers more than the company started with just a year ago. Using Flurry's data, comScore will add "real-time consumption data, including frequency of use, length of use, user geographic location, new vs. repeat usage and Wi-Fi vs. carrier network usage" to its mobile application data. Flurry provides a variety of information including what types of applications users are most likely to continue using over time and return to frequently, as shown in the following graphic. This data can then be used by companies to lure potential advertisers or by advertisers looking for potential targets. In a market that's only going to see growth, some, like Om Malik, are already predicting Flurry's acquisition by a big-time player in the near future. Analytics remains hot, as evidenced further by this morning's news of a $27.5 million investment in comScore-competitor Quantcast by Cisco and Polaris Ventures . Discuss

comscore logo aug09 thumb 150x39 8355 ComScore Ups the Ante in Mobile Analytics

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ComScore Ups the Ante in Mobile Analytics

Ever since two friends and I staged a two-week jaunt around the Midwest to attend a great new conference earlier this year, I've been more and more aware of a growing trend: the social media road trip. While on the road this year, I've come upon long-term social media road warriors such as Mark Simonds of the Twitter Road Trip , brand ambassadors such as Sara Lopez and conference-hoppers such as Dave Delaney . I think we've all heard about Tara Hunt's widely publicized karaoke/book promo tour . There's even a SxSWi session about the phenomenon this spring. For folks intent on packing up the hardware and hitting the road, here are ten tips for success. Sponsor These road trips are great for making new connections with interesting people and forming mutually beneficial relationships, as my RoadTwip gang did in Nashville . They're great for finally meeting up with longtime (or not so longtime) online friends in real life, as we did in Toledo . They can give a person some perspective on tech " scenes ," especially in terms of engendering respect for non-Silicon Valley communities. Even better, it's great for brands, as our friend Sara Lopez has learned this year while tripping around for soymilk company 8th Continent. Ford recognized the public's fascination with road trip-related media with its highly successful Fiesta campaign this year, which involved mini-trips and missions documented on YouTube. These trips capture a great audience, both regionally with one-on-one interactions in communities and internationally as curious and amused Internet users stumble upon and share related content. More on that later. As promised, here are ten must-haves for planning and executing a successful social media road trip. 1. Get sponsorship. Remember the part where I told you that social media road trips are great for brands? These days, brands are often more than willing to help a geek out with gas money, hardware, goods and services in exchange for a little light plugging now and then. If there's a good fit between your trip and a brand, from soft drinks to software , don't hesitate to ask for a partnership. 2. Plan for WiFi. This might be your biggest challenge. Whether you're using Bluetooth, a MiFi device, a USB-connected wireless modem or simply tethering to your mobile phone, make sure your preferred method works and that you have a backup. We also recommend downloading WeFi in case your plans fail and you need to find emergency coffee house WiFi in a strange place. 3. Have a mission and destination. One great piece of advice my road team got from NorthStar Manifesto founder Duke Stump was to define our purpose before our itinerary. Another important part of these trips can be a geographical highlight, such as a conference, a hometown or a tech hub. It'll solidify your position and help you focus your content. 4. Meet everyone and go everywhere. Part of the excitement of a social media road trip is accepting unexpected invitations and discovering friends in strangers. Entering into situations with an open mind is the best way to use your trip as a learning experience. While on the road, I met up with just about everyone I could, and I got to see amazing new hardware, apps, innovators and entrepreneurs as a result. 5. Plan for power. Power is up there with WiFi as one of the primary pain points of being on the road. We recommend packing extra battery units and chargers (you lose them at home, and you'll most certainly lose them on the road). Definitely invest in a 12V adapter so you can charge devices while mobile, but know that one adapter may only charge a certain number or type of device. E.g., mine can handle a laptop, an iPod, and a curling iron, but on two laptops, it blows a fuse. And yes, you'll want to pick up a pack of fuses for your 12V adapter, too. More tech and media tips coming right up on page two. 6. Deviate from your plan, map and schedule. Some of the best moments of my own social media road trips were completely unplanned. Get curious, pull over now and then, make a few extra stops and definitely get in touch with new people. Although it's vital to have a timeline for your travels, don't forget to smell the roses; great opportunities will present themselves when you allow for serendipity. 7. Make content creation your job. The biggest difference between a social media road trip and a non-geek vacation is the work you'll put into creating and publishing content. You'll be pumping out pics, videos, tweets, blog posts, live video chats and every kind of app update imaginable while you're on the road. You need to do this well and consistently. Make sure you've got the hardware and software for the job, and since your time on the road is limited, prioritize posting content over lame stuff like eating and sleeping, which isn't really bloggable, anyhow. (Just kidding - but you know what we mean.) 8. Make sure your network works. This section isn't (only) an AT&T slam. Almost any network can let a user down in the uninhabited wilds of Iowa. If you're traveling with buddies, it can help to have a diverse representation of networks in case one person's cell reception fails in a critical moment. Also, not all WiFi devices will work all over the country; for example, Cricket's wireless Internet connection devices only work in certain major metro areas. Check with your provider to make sure your network is going to be reliable for your entire route. 9. Plan for mobile site and server maintenance. If you are the kind of geek who runs one or several websites or your own servers, you'll want to keep an eye on your babies while away from home. For this item, it's all about the SSH . Get a client that jives with your mobile , and as with every other tech solution we've recommended so far, test it before you drive off into the sunset. 10. Use an aggregator to push mobile updates all over the place. Whether you're using a service like PixelPipe or something more like FriendFeed , you're going to want your content to get all over the tubes without your having to duplicate your efforts. Test out some solutions for one-click, cross-site publishing of pics, posts and videos, and be sure it'll be quick and simple from your mobile device. Those are the words of wisdom I can offer right now, and probably what I'll be sharing at SxSW in a few months. If you've got more helpful hints from your own journeys, please let us know in the comments! As an eleventh bonus tip, be prepared for failure . Your car will get a flat tire, you'll argue with your road buddies, you'll miss a meetup due to weather or oversleeping - things will go horrifically wrong. And in the end, it'll be just fine anyhow. Discuss

roadtwip 10 Things You Need for Your Social Media Road Trip

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10 Things You Need for Your Social Media Road Trip

This week ReadWriteWeb is running a series of posts analyzing the five biggest Web trends of 2009. So far we've explored these trends: Structured Data , The Real-Time Web , Personalization . The fourth part of our series is on Mobile Web . We're including Augmented Reality in this category, as we think it's a key element of where the Mobile Web is heading circa 2009. In April we reported statistics from browser company Opera showing large growth on the Mobile Web. According to Opera, there was a 157% increase in usage of their Opera Mini web browser from March 2008 to March 2009. What's driving that growth is devices like the iPhone, new mobile operating systems like Android, and hot applications like Augmented Reality. Sponsor Editor's note: This story is part of a series we call Redux, where we'll re-publish some of our best posts of 2009. As we look back at the year - and ahead to what next year holds - we think these are the stories that deserve a second glance. It's not just a best-of list, it's also a collection of posts that examine the fundamental issues that continue to shape the Web. We hope you enjoy reading them again and we look forward to bringing you more Web products and trends analysis in 2010. Happy holidays from Team ReadWriteWeb! Apple Dominates Mobile Web, But Android on The Rise... We named Apple our Best Bigco of 2008 , mostly due to the success of the iPhone and accompanying App Store. By most statistics, Apple is in a fairly dominant position in the Mobile Web. At the beginning of the year we reported data from AdMob (a leading mobile advertising marketplace) showing that Apple has a 48% market share of smartphone traffic in the United States. That figure doesn't just come from the iPhone, but the iPod touch too. By June 2009, Apple's share of smartphone traffic in the U.S. had surged to 64% . Perhaps more significantly though, Apple's share of worldwide smartphone traffic had increased to 47%. This is important, because internationally other smartphones were utilized much more than in the U.S. before the iPhone arrived. However, Apple can't afford to rest on its laurals. Google's mobile OS Android has been making rapid progress. According to the latest Admob statistics available, for July '09 , requests from the Android Operating System increased 53% month over month and Android now has 7% worldwide OS share. The iPhone OS dropped slightly to 45% worldwide and 60% in the U.S. Bigco Initiatives & Trendy Startups All of the big Internet companies have strong Mobile Web initiatives. We discussed Apple and Google above. Yahoo continues to push Mobile Web , which currently goes under the OneConnect brand. Microsoft has announced a number of mobile initiatives this year, including a mobile version of Microsoft Office and MySpace bringing its platform to Windows Mobile phones. Earlier this month Facebook announced a mobile expansion of their Facebook Connect platform . "Facebook Connect for Mobile Web" enables developers to add a Facebook Connect button to their apps in order to make them more social. Probably of most interest is watching the up and coming Mobile Web startups. We've had our eye on Brightkite for some time, but perhaps the trendiest startup right now is Foursquare . It's a location-aware social app for the iPhone, but only available in a limited number of countries currently. Augmented Reality Augmented reality, the addition of a layer to the world on your mobile device, has been a very hot trend this year. As we noted in August , it is in everything from mobile apps to kids toys. Many people think that "AR" will soon be talked about by everyone the way they used to talk about "social media" and "Web 2.0" before that. That remains to be seen, but there's no denying there is a lot of interest in AR right now. As we reported at the end of August, the AR apps are starting to flow into Android (the early leader in this space) and iPhone devices. We reported that the Paris Metro Subway was apparently the first AR-enabled app to be accepted into iTunes. Then came a new Yelp app with AR , which any 3Gs owner can turn on by shaking their phone. Presselite , the company that made the Paris Metro Subway app, followed up with a London Bus app for the App Store. Conclusion Clearly mobile devices are an increasingly important way to access the Web. Many of our readers have smartphones nowadays, a good proportion of them being iPhones or Android devices (our statistics prove this). And there is no shortage of mobile web applications flowing into the App Store and Android's marketplace - not to forget Nokia and other prominent mobile manufacturers. What's perhaps most encouraging however, is the entirely new class of mobile apps we're seeing. Augmented Reality is the most obvious example. It's been a big year for mobile, with much promise to come. ReadWriteWeb's Top 5 Web Trends of 2009: Structured Data The Real-Time Web Personalization Mobile Web & Augmented Reality Internet of Things Discuss

7ede5906edaug09.jpg Top 5 Web Trends of 2009: Mobile Web & Augmented Reality

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Top 5 Web Trends of 2009: Mobile Web & Augmented Reality

At the beginning of this year, analyst firm Gartner released a report that highlights eight up-and-coming mobile technologies which they predict will impact the mobile industry over the course of the next two years. According to Nick Jones, vice president and analyst at the firm, the technologies they've identified will evolve quickly and will likely pose issues that will have to be addressed by short term strategies. Sponsor Editor's note: This story is part of a series we call Redux, where we'll re-publish some of our best posts of 2009. As we look back at the year - and ahead to what next year holds - we think these are the stories that deserve a second glance. It's not just a best-of list, it's also a collection of posts that examine the fundamental issues that continue to shape the Web. We hope you enjoy reading them again and we look forward to bringing you more Web products and trends analysis in 2010. Happy holidays from Team ReadWriteWeb! The eight technologies identified include the following: Bluetooth 3.0 This is one of the no-brainers on the list. The Bluetooth 3.0 specification will be released this year and devices will start to hit the shelves by 2010. At this point, it's expected that the 3.0 spec will include faster speeds, reportedly transferring files at 480 megabits per second in close proximity and 100 megabits per second at 10 meters. It will also feature an ultra-low-power mode that Gartner predicts will enable new peripherals, sensors, and applications, such as health monitoring. The technology will be backwards compatible, allowing old devices to communicate with new ones, so there's no reason for it not take off in the upcoming years. Mobile User Interfaces + Mobile Web/Widgets Mobile user interfaces and mobile web/widgets were listed separately, accounting for two items on the list, but we think they can be lumped together. They all point to how mobile computing is rapidly becoming a new platform for everything from consumer mobile apps to B2E (business-to-employee) and B2C (business-to-customer). (Gartner did not include B2B on their list.) Modern day smartphones like the iPhone, Android, Blackberry, the upcoming Pre, and others deliver better interfaces for browsing the web, thus making it accessible to more people. Widget-like applications, including those that replicate thin client technology, will become more common especially in B2C strategies. Yet the mobile web still has challenges ahead. For example, there are no standards for browser access to handset services like the camera or GPS, the report notes. Location Awareness Location sensing, powered by GPS as well as Wi-Fi and triangulation, opens up new possibilities for mobile social networking and presence applications. Technology's earliest adopters are already familiar with social networks like Brightkite and Loopt which let you reveal your location to a network of friends. But we're still on the tip of this iceberg. Take for example, the iPhone IM client Palringo , they're just now adding location services to their application. This allows users to see how far away their contacts are, introducing a whole new dimension to mobile communication. Over the next year or two, this sort of technology is expected to become more commonplace, but it will also raise questions about privacy. Will you want your network of online friends and acquaintances to really know your exact location? Will turning off location awareness signal that you're up to something sneaky ( so asks the suspicious wife, husband, boss, etc.) ? As a society, we will have to answer these questions and more in the near future. Near Field Communication (NFC) NFC is a technology that provides a way for consumers to use their mobile phones for making payments, among other things. It's something that has taken off in many countries worldwide, but certainly not all, and definitely not in the United States just yet. Unfortunately, Gartner predicts that the move towards mobile payment systems will still not occur this year or the next in mature markets like the U.S. and Western Europe. Instead, NFC is more likely to take off in emerging markets. Other uses of the technology, such as the ability to transfer photos from phone to digital photo frames, will also remain elusive to more developed markets. 802.11n & Cellular Broadband 802.11n, a specification for wireless local area networks (WLANs), initially gave us pause. Although not ratified as an official standard yet, the technology is already commonplace. However, until it "goes gold" so to speak, it won't really infiltrate the mobile world. Even the ubiquitous iPhone only supports 802.11 b/g at the moment.

Ever since Jeff Han demoed his Multi-Touch Workstation at the 2006 TED Conference , the world has been waiting for a high resolution sensory work experience. As a generation of hunched night creatures with intimate knowledge of our chiropractors, we've suffered and conformed to our traditional interfaces for too long. Touch was the future of workstations. But as articulated by ReadWriteWeb , the upcoming Apple tablet is not the workstation of the near future. It simply isn't practical. For those of us who still want to gawk at the cool regardless of its practicality, here is an assortment of 2009's most interesting interfaces. Sponsor Editor's note: This story is part of a series we call Redux, where we'll re-publish some of our best posts of 2009. As we look back at the year - and ahead to what next year holds - we think these are the stories that deserve a second glance. It's not just a best-of list, it's also a collection of posts that examine the fundamental issues that continue to shape the Web. We hope you enjoy reading them again and we look forward to bringing you more Web products and trends analysis in 2010. Happy holidays from Team ReadWriteWeb! Sixth Sense : Sixth Sense is an extremely inexpensive interface ($350 to build the prototype) and it consists of some colored finger markers, a projector, and a camera on a necklace. Demoed at the TED conference, this interface has amazing potential. We reviewed this product as part of our post The Wearable Internet Will Blow Mobile Phones Away . Given Nikon's release of yesterday's first camera with a built-in pico projector and Mobileburn's demo of the Samsung Anycall Show phone , these little projectors are about to start popping up everywhere. For Minority Report fans, we may actually see these projector based interfaces used up for everyday tasks; however, it's more produce amazing entertainment for gamers. Perceptive Pixel Multi-Touch Wall (Jeff Han's new project) and Microsoft Surface : In the world of alternative interfaces, these two workstations are extremely well known. Certainly not the inexpensive, mainstream touch interfaces we'd hoped for, their size and price makes them unobtainable to the average user. However, for commercial uses, they've certainly got that wow factor. The products are used for story boarding, geo-spatial command, broadcast media, museum exhibits, hotels and Surface is even in Disneyland's tomorrow land. Scratch Input: Recently featured in Technology Review for his presentation at the SIGGRAPH Conference , Carnegie Mellon Ph.D student Chris Harrison created a gestural input interface using existing surfaces and an acoustic input technique. In other words, Harrison's interface uses scratches to communicate with his machine. By taping a modified stethoscope to a wall, Harrison got users to perform six scratch input gestures at about 90% accuracy with less than 5 minutes of training. If Scratch Input were utilized by a mobile manufacturer, a phone owner could simply rest their device on a table top and use it to scribble out messages. Pulp-Based Computing : While there's little information on these projects just yet, one thing is clear. The folks in MIT's Media Lab Fluid Interfaces Group are exploring electrically active inks and fibers during the paper making process to create a new form of paper-based computing. Apparently the paper would react in the same way as regular paper; however, it would also carry digital information. While the project is only in its early stages and appears to be hooked up to a basic Arduino prototyping platform , theoretically this could be used to create a new type of Wacom tablet. Remember when Steven Levy wrote about losing his Macbook Air ? A paper interface would take some serious getting used to. Siftables : Created by David Merrill and Jeevan Kalanithi, Siftables is a series of blocks that contain built-in motion sensors, graphical displays and wireless communication. The blocks can be programmed to interact with digital information and media to form a collective interface. Siftables have been used to create art displays, painting tools, calculators, games and even a music sequencer . Bug Labs also offers a similar open source block system for modular device interfaces. For more on alternative interfaces featured during 2009, check out our articles on the BiDi screen and the wearable Internet . Discuss

interface appletablet aug09 Wheres my Jet Pack? Apple Tablet and Future Interfaces

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Where's my Jet Pack? Apple Tablet and Future Interfaces