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Posts tagged ‘media’

You've probably never heard of Matt Mireles and Bjorn Liljequist but with a $4000 dollar budget and an engineering team paid in iPhones, the two already have Meebo founder Seth Sternberg as their advisor and praise from VC Fred Wilson . The duo's filtering service Speakertext will launch at tomorrow's New York Tech Meetup and the concept is a simple one - to make video interesting. Sponsor Like Tubechop , Speakertext allows users to omit the boring parts of a video; however, the service's transcription component offers a new and important twist. Says CEO Mireles, "At some point, longer videos become useless. It's the metadata and the fact that we're allowing it to be indexed that make this a great tool." The service uses the YouTube API and replaces the YouTube player with a Speakertext player. Users can search video text for relevant quotes and embed the linked quote or the Speakertext player and video into their blogs. To index your own video with the system, you can either transcribe it yourself or opt into a

speakertext logo dec09 Search, Monetize and Fact Check YouTube Transcripts with Speakertext

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Search, Monetize and Fact Check YouTube Transcripts with Speakertext

In 2009, when Ray Ozzie stepped into the ring with the news that Microsoft was launching a full-on social lab, it was clear that the Enterprise 2.0 movement was moving into a new phase. Now comes the question of what effect Microsoft will have on the way Enterprise 2.0 evolves and what roles the players that are early to the game will play in its future. Sponsor Editor's note: This story is part of a series we call Redux, where we'll re-publish some of our best posts of 2009. As we look back at the year - and ahead to what next year holds - we think these are the stories that deserve a second glance. It's not just a best-of list, it's also a collection of posts that examine the fundamental issues that continue to shape the Web. We hope you enjoy reading them again and we look forward to bringing you more Web products and trends analysis in 2010. Happy holidays from Team ReadWriteWeb! Ozzie is Microsoft's chief architect and one of the most respected people in tech circles. Lillian Cheng will lead the Future Social Experiences (FUSE) Labs and report to Ozzie. Cheng is a luminary in her own right, leading a number of research efforts for Microsoft, including the Vista UI. FUSE will combine three labs: The Creative Systems Group, which has been led by Cheng, and the Rich Media Labs and Startup Labs, now commandeered by Ray Ozzie. In an email to Microsoft employees this week, the message was pretty clear about the direction the company will take with its technology development. In essence, the tea leaves say that pretty much every product at Microsoft will include social or sharing features. FUSE will serve as a resource for the product groups. In Ozzie's words: Myriad scenarios involving the notion of 'social' have now gone far beyond communications and collaboration and are transforming experiences that are key to our customers and key to our business, in leisure & entertainment; productivity & teamwork; experiences extending how we use the OS itself. The three groups being combined have concrete skills and code in areas where 'social' meets sharing; where 'social' meets real-time; where 'social' meets media; where 'social' meets search; where 'social' meets the cloud plus three screens and a world of devices. FUSE Labs will bring more coherence and capability to those advanced development projects where they're already actively collaborating with product groups to help them succeed with 'leapfrog' efforts. Working closely with (Microsoft Research) and across our divisions, the lab will prioritize efforts where its capabilities can be applied to areas where the company's extant missions, structures, tempo or risk might otherwise cause us to miss a material threat or opportunity. Microsoft's apparent deep commitment will create a rising tide for the Enterprise 2.0 movement, which is already in full swing. A number of best-in-breed applications are being used by business people. Microsoft's high-profile commitment will further fuel interest in these applications. Part of this is just the natural order that is taking place. Corporations have historically relied on document-based systems such as Sharepoint. Web pages reflect the next extension, but they, too, are essentially a form of a document. Enterprise 2.0 is forcing a change by fitting social layers that surface information from traditional data silos. That shows no sign of slowing down. FUSE will push the effort forward in its work with the product groups. It will be a wholly different kind of approach that has its roots in IT more than in the business departments. A Different Development Burden Microsoft faces a different developmental burden than what faces the young best-of-breed companies that are building social applications for their business customers.These companies are building products from scratch that they can quickly change without worrying about software upgrades. Their products will continue to fill a gap for the business manager. This means that the Enterprise 2.0 movement will see a dual form of growth, both from business and IT departments. How Will The Customer Fare? Perhaps more interesting will be the changing dynamics for Microsoft customers. I spoke with Tim Young, CEO of Socialcast about this topic. The advantage of social technologies is their ease of use and how they fit into a line of business. Software-as-a-Service (SaaS) tools can be treated as an expense. They perform a service. Business users like that model. The applications are easy to use and affordable. They do not require an IT team to put in place. Business users have been free to use these technologies at will. They have been pretty much ignored by the IT Department. But recently, Microsoft has been pressuring their IT contacts to upgrade to Sharepoint 2010. People we speak to say that IT is now starting to ask business users about the social technologies they are using. IT is skeptical to some extent. They have relationships with Microsoft that are important to maintain. But unlike in the past, business users are the early technology adopters and hold a bit of power. They have started using social technologies and are not looking back. They have crossed the chasm and are looking to employ these applications even more. The news from Microsoft just proves that the social enterprise is here to stay. Microsoft is not in such a bad space. Companies are still heavily reliant on spreadsheets and email. Documents remain the crown jewels of the organization. Their social offering only stands to improve with FUSE now in place. Several companies, like Jive Software , are integrating their products with Sharepoint, providing an edge they previously did not have. We expect Microsoft will play a heavy hand in how Enterprise 2.0 evolves. But the foundation has already been established to some extent without them. They have their own allies in the enterprise. Now it's just a question of how fast the culture shifts. Discuss

ray ozzie Ray Ozzies New Social Lab: What It Means For Enterprise 2.0

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Ray Ozzie's New Social Lab: What It Means For Enterprise 2.0

During my visit to MIT earlier this year I met up with Henry Holtzman , Chief Knowledge Officer of the MIT Media Lab. We discussed the Internet of Things, which Holtzman has been actively involved in since the 90s. Holtzman said that consumer apps for Web-connected objects are becoming more common; he refers to this as an emerging "ecology of devices." There are many real world objects being connected to the Internet nowadays, he said, and they are beginning to act in concert. Read on to find out which Internet of Things products have most impressed Henry Holtzman lately, plus we explore some of his own projects. Sponsor Editor's note: This story is part of a series we call Redux, where we'll re-publish some of our best posts of 2009. As we look back at the year - and ahead to what next year holds - we think these are the stories that deserve a second glance. It's not just a best-of list, it's also a collection of posts that examine the fundamental issues that continue to shape the Web. We hope you enjoy reading them again and we look forward to bringing you more Web products and trends analysis in 2010. Happy holidays from Team ReadWriteWeb! I started off by remarking that the Internet of Things is ramping up in 2009. Holtzman replied that it's been many years in the making - for example he did a project back in 1997 involving putting RFID tags onto Pokemon figures. Indeed Holtzman created a commercial company in 1998 to output Internet of Things products. Consumer Electronics 2.0 A Wired article from February 2000 outlines how Holtzman founded Presto Technologies in 1998, with fellow MIT Lab professors Andrew Lippman (see our recent post featuring Lippman ) and Michael Hawley. The Presto network embedded RFID tags in objects. It was an early version of Internet of Things. The vision for Presto was to make it an e-commerce tool - "products become roving portals for the companies that make them," according to the 2000 Wired article. While it was too early for that vision to transpire fully, Presto is still operating. One of its current products, PrestoPass, allows consumers to make purchases "by simply waving a card, key tag, or even a wristwatch." Nowadays Holtzman refers to this trend as "consumer electronics 2.0." He cites an MIT spin-off company, Ambient Devices , as one to watch in this area. One of their products is the Ambient Clock , which can hook up to your Google Calendar. Henry Holtzman's Favorite 2009 Products As we've been reporting here on ReadWriteWeb this year, there are plenty of Internet of Things products making their presence felt in 2009. I asked Holtzman which products from the current era have particularly impressed him? He replied that he really likes Violet , the company behind the Nabaztag (a cute robot rabbit that can deliver anything from ambient information, through lights and sounds, to verbal information). We reviewed Violet back in May. Touchatag (formally known as Tikitag) is another company to have impressed Holtzman. As we wrote in February , Touchatag allows you to program your own RFID tags so that they can do anything you want. Holtzman said that he's been very impressed by the decisions the company has made, for example using adhesives. He also likes their 'web 2.0 savvy' - they host everything, but let the users create the content. Internet of Things Concepts & Issues I asked Henry Holtzman what other concepts are interesting him currently, as well as what issues are still to be overcome in the emerging Internet of Things. He talked about using sensors as an "additional sense," by putting a tag reader on people. Not dissimilar to another Media Lab project we wrote about recently, a wearable internet system which aims to become a "sixth sense." Holtzman said that possible uses for sensors on people include: finding objects (for example your keys), raising an alert (e.g. a safety warning), a memory assist device, being a bridge between what you do in the real world and what gets recorded on your social network (e.g. Facebook updating when you're in certain locations; which we mentioned here ). As for issues: while currently light and temperature sensors are popular, Holtzman thinks that we need to do better job with location. But this is where RFID comes in. One big issue that Holtzman is concerned about is identity. He told me that mobile phones that interact with objects using NFC ( Near Field Communication ) will need to work out how to federate around the same ID for a user. This is perhaps similar to the identity issues that the browser-based Web has. Privacy and security are two other important issues that Holtzman has been focusing on of late. It was great to speak with Henry Holtzman - someone with extensive experience, both theoretical and practical, in the Internet of Things. Let us know your own thoughts in the comments. Discuss

consumer electronics 20 Consumer Electronics 2.0: MITs Henry Holtzman on The Internet of Things

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Consumer Electronics 2.0: MIT's Henry Holtzman on The Internet of Things

One of the best things about Twitter is its wildly creative ecosystem of applications built by people outside the company. Those apps have been constrained, though, by technical limits imposed on retrieving data from Twitter. Those limits are just about to be raised much higher and developers tell us that a whole new world of applications and features may become possible. Twitter's Director of Platform Ryan Sarver followed up on earlier public announcements this weekend with an email to developers explaining plans to raise the limit on the number of times an application can request information from Twitter for a single user to 10 times what it is today (from 150 req/hr to 1500/hr) and to offer everyone the same kind of paid access to the full "fire hose" of user updates that Google and Bing enjoy. People who build cool Twitter apps say this is very big news. Sponsor Twitter developers say the new changes could lead to: Richer functionality for apps and services, beyond new user interfaces. More development around new features like Retweets and Lists. More real-time user experiences. Improved viability for the Twitter API. The Twitter API gets hit every time an application wants to look up a user's friends, their updates, their bio information and more. If you're building an application that analyzes, cross-references and offers useful and fun insights and features based on those types of information, then current API limits are a constraint on how much analysis you can perform, bake-down and present to your users. Raising the limits on developer access to user information will enable more processing to be done behind the scenes and more magic to be presented to end-users of Twitter apps. We spoke to some of our favorite developers about both the API limit increase and the fire hose access. Here's what they had to say. Iain Dodsworth, Tweetdeck "Not wishing to overstate the case but these changes will allow for the next generation of Twitter app. So far the ecosystem has mainly concentrated on providing numerous new UIs onto Twitter (with pretty good success I might add). Potentially the 10x API will signal a shift towards richer functionality & service development: Twitter 2.0. [emphasis added] "We're already working on functionality which mines and analyses Twitter data within the application layer which wouldn't be possible without a 10x API limit. I'm interested to see how the API scales with these new API limits." Loic Le Meur, Seesmic "The increased API limits allow apps to come up with new interaction models for Twitter, and also to catch up on all the new features Twitter added (new RTs, lists), which couldn't be supported properly with 150 requests per hour. " Justyn Howard, SproutSocial "On the 10x increase - Not too many people bump into the authorized limit today unless they run multiple apps, but that was by design. All of us developers built in controls to limit the calls, which has left power users constantly slamming the refresh button. So this does a couple of things: 1. It allows developers to loosen the logic throttling API calls which will create a closer to real-time experience for the end-users. 2. Also opens some new opportunities on cool things we can do which require the user API vs. Search (some things you can't get from the open API's, you need to use the user's account to do them). 3. Will open the doors for more secondary apps, where users previously couldn't have more than one or two [different Twitter apps] open without hitting rate limits, you'll see more people using niche apps in the background if they provide some capability beyond what Seesmic, Tweetie and Tweetdeck offer." On Access to the Firehose for Everyone Kevin Marshall, co-founder of innovative social graph parsing application provider Wow.ly , builds apps that have a clear need for increased rate limits. "This is great," he told us, "because the 150 per hour limit in conjunction with various API features (for example, the social graph API) makes it very difficult to pull off some more 'advanced' features I would like to build." On offering the Firehose to everyone, Marshall had an unusual and interesting response that demonstrates the maturity that this ecosystem is developing. It's not a simple matter of everyone chasing thoughtlessly after the real-time stream. "The more I do with and around social data, the less interested I seem to become in 'realtime' and the more interested I become in 'over time.' When I first started hacking on Twitter (and Facebook) apps, I was in love with the idea of parsing and analyzing data in real-time and I was very link/content focused. But the more I build and use these tools, the more I see the value in the history and the trails of the data set - especially when you consider that we are all living in a more asynchronous world then ever before thanks to things like blogs, Tivo, Hulu, iTunes, and other media-on-demand stuff. I don't think it's really so much about 'what are you doing right now' as it is 'what have you done that's interesting to me right now?'...and I think you get that by aggregating and analyzing." None the less, many developers will welcome the opening of previously selective fire hose access. Mailana founder Pete Warden says even his seed-funded company is looking forward to ponying up some cash. "This may sound counter-intuitive as a starving entrepreneur," he told us, "but the best guarantee the API will stay open and available is if Twitter makes money from it." "It gives developers the chance to move from being charity-cases to paying customers, and so gives Twitter a lot more reasons to listen to what we want. Anyone who wants to deal with the flood of data from the firehose already has to invest in some beefy hardware, (my server and bandwidth bills are thousands of dollars a month) so reasonable fees from Twitter shouldn't raise the barrier to entry by much." These changes are expected to go live soon and we look forward to seeing what they enable new and old Twitter apps to do. You can find and follow the RWW team on Twitter here . Discuss

607e45aca3r icon.jpg Twitter 2.0: API Rate Change Could Lead to a World of New Apps & Features

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Twitter 2.0: API Rate Change Could Lead to a World of New Apps & Features

Earlier this year at the SemTech conference in San Jose, I sat down with Wolfram|Alpha 's Russell Foltz-Smith. Wolfram|Alpha bills itself as a "computational knowledge engine," a nerdy and unfortunately not very intuitive description. Because it's hard to grok, most people have categorized Wolfram|Alpha as a new type of search engine. The site got a lot of press when it launched in May , as many pundits saw it as a challenger to Google. However in our own extensive tests of the product before launch, we concluded that it isn't a "Google Killer" and that it has more in common with Wikipedia. Even now there is still confusion about what Wolfram|Alpha is and what its main use cases will be. In this interview with Russell Foltz-Smith, we discuss what people are using Wolfram|Alpha for now; and more importantly what its uses will be in the near future. Sponsor Editor's note: This story is part of a series we call Redux, where we'll re-publish some of our best posts of 2009. As we look back at the year - and ahead to what next year holds - we think these are the stories that deserve a second glance. It's not just a best-of list, it's also a collection of posts that examine the fundamental issues that continue to shape the Web. We hope you enjoy reading them again and we look forward to bringing you more Web products and trends analysis in 2010. Happy holidays from Team ReadWriteWeb! Wolfram|Alpha: What is it Good For? Wolfram|Alpha is a product that was built on top of founder Stephen Wolfram's Mathematica product, a software tool for mathematicians that was initially released in 1988. The aim is to allow users to type human-like statements and have computations done on those. Wolfram|Alpha was first conceived and started development about 4 years ago, and just 6-8 months ago the team gave serious consideration to taking the product to a wider consumer audience. I started out by asking Foltz-Smith what the Wolfram|Alpha team thought of all the media hype around their product, particularly about the "Google Killer" theme which many media outlets reveled in. Foltz-Smith replied that they were expecting to be compared to Google, but not to that extent. Their team was a little surprised there wasn't more discussion around Wolfram|Alpha's similarities to Wikipedia and Freebase (although he noted that ReadWriteWeb certainly covered that!). Regarding the Google comparisons, Foltz-Smith said that they didn't give into the hype - they stuck to what their goals were. I remarked that many people still seem confused about what Wolfram|Alpha does and what it can be used for. Foltz-Smith said that people will use it for different things. The crux of the product though is that it allows people to compute and calculate things. But will mainstream people use Wolfram|Alpha? Right now, it seems to be focused on mathematicians. Foltz-Smith replied that yes, eventually Wolfram|Alpha will find a mainstream audience. It has started specific, but it will go broader. First, he said, it has to "pass a test" with "serious users" - by which he means academics and computational users. If it's useful for them, claimed Foltz-Smith, it will then go mainstream. Use Case: Education One real-world use case we talked about was using Wolfram|Alpha in education. Russell Foltz-Smith said that Wolfram|Alpha could be used to automatically generate problem sets for students, and then research those sets. A recent article in education website Chronicle.com argued that Wolfram|Alpha may have a less desired effect: encouraging cheating and laziness in students. This is because Wolfram|Alpha not only solves complex math problems, it "also can spell out the steps leading to those solutions." Stephen Wolfram told Chronicle.com that computer-algebra systems like Wolfram|Alpha actually improve education - because they allow students to explore complex problems on their own and intuitively determine how functions work, rather than just learn rote processes. Wolfram claimed that "it's better to let them [students] stand on that platform and go further." Either way, it's clear that Wolfram|Alpha and similar computational software will force the education system to adapt and change. Students now have a new (and certainly easier to use, as it's on the Web) platform on which to compute things. There's no point in the education system pretending it doesn't exist. If you're interested in tracking the progress of Wolfram|Alpha in educational settings, there is a wiki devoted to 'Teaching Undergraduate Math with Wolfram|Alpha.' Use Case: Computational Journalism This one was described to me as "anomaly spotting." For example with the current interest in swine flu news, Wolfram|Alpha could be used to fact-find and compute interesting trends. As Foltz-Smith described it, Wolfram|Alpha could "automatically enhance news." Foltz-Smith noted that CNN and other major networks do this already (analyze data), but that it's expensive to do. The end results on CNN are added value things like interactive maps and fancy diagrams. Wolfram|Alpha could make this type of data gathering and analysis presentation inexpensive and common place amongst all kinds of news operations - including good old blogs. Use Case: Sports Watching Imagine sitting in your sofa in the lounge, remote control in one hand and your favorite beverage in the other. You're watching the Friday night game on TV, it's a close game and you're curious about which team has the better chance of winning. Why, check Wolfram|Alpha of course! In real time, Wolfram|Alpha could compute statistics about not just the history of the two teams - but the history of the location of the game, the weather, the season so far, etc. As Foltz-Smith explained it, Wolfram|Alpha would be able to do "chained queries" - queries made up of multiple parts. For example: which quarterback had the best winning record in games played in the rain during the 1970s. Other Use Cases We also discussed medical and scientific use cases. Although there are early examples of Wolfram|Alpha in health, such as a nutrition label generator , Foltz-Smith was generally cautious about medical uses - because a lot of health data "can't be wrong." He noted that in use cases like medical research, the issue of data fidelity is key. For example with the human genome, you have to take great care of that data and associated algorithms. Also he explained that as something like the human genome scales, how do you do QA? Foltz-Smith admitted that the Wolfram|Alpha team is still working on these and similar issues. But they have a lot of people devoted to solving this problem. Some types of data could be crowdsourced, e.g. in linguistics, but other data needs different approaches. Conclusion It was interesting to hear about some of the potential uses of Wolfram|Alpha. We at ReadWriteWeb think this product has a promising future. If Web 2.0 was about creating data (user generated content, to use the most familiar term for this), then the next generation of the Web is all about using that data. Wolfram|Alpha is premised on using and computing data. Let us know in the comments what use cases you see for Wolfram|Alpha, and whether you're aware of similar computational web apps. See also: Wolfram|Alpha: Our First Impressions Wolfram|Alpha in Action: Our Screenshots Mixed Emotions: Our First Hands-On Test Of Wolfram|Alpha Wolfram|Alpha Launch: Here's What You Need to Know Wolfram Alpha Gets Its First Update Discuss

4f42deca51july09.jpg Wolfram|Alpha: The Use Cases

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Wolfram|Alpha: The Use Cases

Ten years ago, Napster revolutionized commercial music by - we're all grownups, let's call a spade a spade - democratizing piracy. Without doubt, consumers in 1999 needed better access to music. They needed the opportunity to preview full tracks, to pick and choose songs from an album and to have instant gratification through online downloads. And 10 years later, consumers still have all those lovely perks. Napster ate it (thanks, Metallica !), but Kazaa sprang from its ashes. Then there was Limewire and its cadre. Due props to Apple for monetizing the system as it stood when the iTunes store came on the scene, but users are now ridiculously entitled about what kinds of readily available (a.k.a. easily stolen) files they are willing to pay for and their justifications for stealing media. Yet musicians, as much as they've tried to adapt, are still getting screwed by the Internet and their fans. Sponsor Editor's note: This story is part of a series we call Redux, where we'll re-publish some of our best posts of 2009. As we look back at the year - and ahead to what next year holds - we think these are the stories that deserve a second glance. It's not just a best-of list, it's also a collection of posts that examine the fundamental issues that continue to shape the Web. We hope you enjoy reading them again and we look forward to bringing you more Web products and trends analysis in 2010. Happy holidays from Team ReadWriteWeb! Napster CEO Says Consumers Needed Free Music, Control On the Napster blog CEO, Chris Gorog, wrote yesterday , "The original Napster hadn't thought through how to protect artists' rights... Napster was about putting the control into consumers' hands so they could find virtually any song they could think of." That kind of thinking makes me twitch. I love users. I am a user. And yes, I've illegally downloaded my fair share of tunes over the years. (Sorry, Journey, but the road trip karaoke sessions would've been meaningless without "Don't Stop Believing".) However, consumers neither need nor deserve control over content they did not create. Illegal downloads have been said by many to stimulate sales; the Radiohead album Kid A is often cited as a case in point. But when users are downloading media as a substitute for actually purchasing it, the paradigm hurts musicians far more than it helps. I would venture to speculate that in P2P ecosystems, users get the glory and commercial musicians get the hard knocks. Users have dozens of ways - P2P, YouTube, a bajillion file-sharing sites - to share music that profit the musicians themselves little or not at all. But where are the online tool kits for the thousands of working musicians - often independent of record labels' heavy duty promotional machines - who live and die by their ability to promote and sell their songs? Napster introduced a single-edged paradigm: free content for users at musicians' and labels' expense. What has the Internet done for musicians and labels lately? Napster Worked Actively Against Musicians, and No One Worked (Well) With Them Napster spent the first part of this decade showing complete disregard for the promotional and sales needs and wants of musicians. Can you imagine what the musical online landscape would look like if they had seen the copyright wars as an opportunity rather than a legal problem? What would have happened if they had invested that time and money in creating a workable solution for getting users to pay for content? If they'd worked with bands to create and market non-audio, extracurricular content for fans? If they'd been creative instead of passive-aggressively litigious ? Here's what happened to musicians working online since 1999: MySpace. MySpace, a tragic tale of clunky interfaces, slow fan-finding, spammy marketing tools, confusing events organization, bad media players and no revenue. While consumers were rejoicing in the newfound glut of free tracks, working musicians (as distinguished from lolling-about-in-the-Playboy-Mansion-grotto musicians), especially the independent ones, had to struggle with the most time-consuming, noisy promotional channel possible. And when a challenger sprung up (Facebook, duh) to take that channel's place, the musicians were homeless because the challenger included no music-related tools. What's the Future Look Like from the Napster P.O.V.? Currently, our musician friends are struggling to craft cohesive online marketing and sales strategies from a patchwork of odds and ends. And Napster? Gorog examines the current landscape of a la carte online music stores (such as iTunes) and streaming media sites (such as Pandora), concluding, "No service has cracked the nut and figured out how to create a profitable business model." What's his company's solution? "With Napster's new offering introduced on May 18, we believe we bring the best of both worlds together. Five bucks each month gets you 5 MP3s" plus streaming audio. Let us introduce a long, thoughtful pause in honor of Napster's $5-for-5 subscription plan, which is as unoriginal as it is a bad deal. It's a mashup of two models that Gorgog just stated didn't work, and when compared to Emusic 's and other sites' subscription plans (about $12 a month gets you about 30 MP3s) and Last.fm/Imeem/Pandora's free streaming offerings, it seems very financially stupid - especially considering that Napster introduced the now commonly held expectation that all this media should be free. Gorog states he sees a future of subscription plans for unlimited, on-demand music. But again, this is a probably not a paradigm that will profit bands . It used to be that record labels were in charge of screwing musicians over (click the link for a classic article by producer Steve Albini). Now, that task has passed to the fans themselves, with special thanks to the developers who focus on illegal file-sharing over usable platforms for musicians and consumers alike. In the coming days, we'd like to address the concerns of and online tools for working/commercial musicians. We're aware of a few good ones, but we encourage you brilliant RWW commenter-types to leave your thoughts - and pointers to musician-friendly startups - below. We've got a cabal of techie-musician-hybrid dudes just waiting to beta test them. Discuss

napster 10 Years After Napster, Musicians Are Still Getting Screwed

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10 Years After Napster, Musicians Are Still Getting Screwed

Ever since Jeff Han demoed his Multi-Touch Workstation at the 2006 TED Conference , the world has been waiting for a high resolution sensory work experience. As a generation of hunched night creatures with intimate knowledge of our chiropractors, we've suffered and conformed to our traditional interfaces for too long. Touch was the future of workstations. But as articulated by ReadWriteWeb , the upcoming Apple tablet is not the workstation of the near future. It simply isn't practical. For those of us who still want to gawk at the cool regardless of its practicality, here is an assortment of 2009's most interesting interfaces. Sponsor Editor's note: This story is part of a series we call Redux, where we'll re-publish some of our best posts of 2009. As we look back at the year - and ahead to what next year holds - we think these are the stories that deserve a second glance. It's not just a best-of list, it's also a collection of posts that examine the fundamental issues that continue to shape the Web. We hope you enjoy reading them again and we look forward to bringing you more Web products and trends analysis in 2010. Happy holidays from Team ReadWriteWeb! Sixth Sense : Sixth Sense is an extremely inexpensive interface ($350 to build the prototype) and it consists of some colored finger markers, a projector, and a camera on a necklace. Demoed at the TED conference, this interface has amazing potential. We reviewed this product as part of our post The Wearable Internet Will Blow Mobile Phones Away . Given Nikon's release of yesterday's first camera with a built-in pico projector and Mobileburn's demo of the Samsung Anycall Show phone , these little projectors are about to start popping up everywhere. For Minority Report fans, we may actually see these projector based interfaces used up for everyday tasks; however, it's more produce amazing entertainment for gamers. Perceptive Pixel Multi-Touch Wall (Jeff Han's new project) and Microsoft Surface : In the world of alternative interfaces, these two workstations are extremely well known. Certainly not the inexpensive, mainstream touch interfaces we'd hoped for, their size and price makes them unobtainable to the average user. However, for commercial uses, they've certainly got that wow factor. The products are used for story boarding, geo-spatial command, broadcast media, museum exhibits, hotels and Surface is even in Disneyland's tomorrow land. Scratch Input: Recently featured in Technology Review for his presentation at the SIGGRAPH Conference , Carnegie Mellon Ph.D student Chris Harrison created a gestural input interface using existing surfaces and an acoustic input technique. In other words, Harrison's interface uses scratches to communicate with his machine. By taping a modified stethoscope to a wall, Harrison got users to perform six scratch input gestures at about 90% accuracy with less than 5 minutes of training. If Scratch Input were utilized by a mobile manufacturer, a phone owner could simply rest their device on a table top and use it to scribble out messages. Pulp-Based Computing : While there's little information on these projects just yet, one thing is clear. The folks in MIT's Media Lab Fluid Interfaces Group are exploring electrically active inks and fibers during the paper making process to create a new form of paper-based computing. Apparently the paper would react in the same way as regular paper; however, it would also carry digital information. While the project is only in its early stages and appears to be hooked up to a basic Arduino prototyping platform , theoretically this could be used to create a new type of Wacom tablet. Remember when Steven Levy wrote about losing his Macbook Air ? A paper interface would take some serious getting used to. Siftables : Created by David Merrill and Jeevan Kalanithi, Siftables is a series of blocks that contain built-in motion sensors, graphical displays and wireless communication. The blocks can be programmed to interact with digital information and media to form a collective interface. Siftables have been used to create art displays, painting tools, calculators, games and even a music sequencer . Bug Labs also offers a similar open source block system for modular device interfaces. For more on alternative interfaces featured during 2009, check out our articles on the BiDi screen and the wearable Internet . Discuss

interface appletablet aug09 Wheres my Jet Pack? Apple Tablet and Future Interfaces

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Where's my Jet Pack? Apple Tablet and Future Interfaces