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Posts tagged ‘apple’

Thanks to the recent proliferation of do-it-yourself iPhone app services, the next big thing in Apple's App Store might just be vanity apps. Take, for example, Appsfire's Ouriel Ohayon, who just announced the launch of his own iPhone app. Ohayon used Odiogo Apps to create this personalized app. Odiogo , which mostly focuses on providing text-to-speech services for news sites and blogs, allows users to add RSS feeds, Twitter updates and photos from Flickr to its apps. Sponsor Odiogo's apps also feature the company's text-to-speech services, offline access and advertising support. For now, though, potential users still have to contact the company's sales department to get their own apps and the price of these customized apps isn't clear. More Clutter or a Great Opportunity? As the barrier of entry for creating customized iPhone apps continues to fall, chances are that we will see more and more vanity apps in the App Store. On the one hand, this could clutter the store with relatively useless apps. On the other hand, it could also provide a new source of income for independent bloggers who could use the apps to sell more advertising inventory or even charge a small fee for the app itself. Even bloggers with a small fanbase could reap the benefits of having their own iPhone apps. The question, however, is if users are actually interested in installing a single-purpose iPhone app that only gives them access to the content of one blogger. In the end, these apps are less flexible than a good mobile RSS reader. Apps like this probably make more sense for large multi-author blogs that publish a lot of content every day. On the other hand, the idea of being able to point their friends to their iPhone apps will surely prove to be irresistible for many people. Discuss

odiogo logo dec09 Vanity Apps: The Next Big Thing For the iPhone?

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Vanity Apps: The Next Big Thing For the iPhone?

This week ReadWriteWeb is running a series of posts analyzing the five biggest Web trends of 2009. So far we've explored these trends: Structured Data , The Real-Time Web , Personalization . The fourth part of our series is on Mobile Web . We're including Augmented Reality in this category, as we think it's a key element of where the Mobile Web is heading circa 2009. In April we reported statistics from browser company Opera showing large growth on the Mobile Web. According to Opera, there was a 157% increase in usage of their Opera Mini web browser from March 2008 to March 2009. What's driving that growth is devices like the iPhone, new mobile operating systems like Android, and hot applications like Augmented Reality. Sponsor Editor's note: This story is part of a series we call Redux, where we'll re-publish some of our best posts of 2009. As we look back at the year - and ahead to what next year holds - we think these are the stories that deserve a second glance. It's not just a best-of list, it's also a collection of posts that examine the fundamental issues that continue to shape the Web. We hope you enjoy reading them again and we look forward to bringing you more Web products and trends analysis in 2010. Happy holidays from Team ReadWriteWeb! Apple Dominates Mobile Web, But Android on The Rise... We named Apple our Best Bigco of 2008 , mostly due to the success of the iPhone and accompanying App Store. By most statistics, Apple is in a fairly dominant position in the Mobile Web. At the beginning of the year we reported data from AdMob (a leading mobile advertising marketplace) showing that Apple has a 48% market share of smartphone traffic in the United States. That figure doesn't just come from the iPhone, but the iPod touch too. By June 2009, Apple's share of smartphone traffic in the U.S. had surged to 64% . Perhaps more significantly though, Apple's share of worldwide smartphone traffic had increased to 47%. This is important, because internationally other smartphones were utilized much more than in the U.S. before the iPhone arrived. However, Apple can't afford to rest on its laurals. Google's mobile OS Android has been making rapid progress. According to the latest Admob statistics available, for July '09 , requests from the Android Operating System increased 53% month over month and Android now has 7% worldwide OS share. The iPhone OS dropped slightly to 45% worldwide and 60% in the U.S. Bigco Initiatives & Trendy Startups All of the big Internet companies have strong Mobile Web initiatives. We discussed Apple and Google above. Yahoo continues to push Mobile Web , which currently goes under the OneConnect brand. Microsoft has announced a number of mobile initiatives this year, including a mobile version of Microsoft Office and MySpace bringing its platform to Windows Mobile phones. Earlier this month Facebook announced a mobile expansion of their Facebook Connect platform . "Facebook Connect for Mobile Web" enables developers to add a Facebook Connect button to their apps in order to make them more social. Probably of most interest is watching the up and coming Mobile Web startups. We've had our eye on Brightkite for some time, but perhaps the trendiest startup right now is Foursquare . It's a location-aware social app for the iPhone, but only available in a limited number of countries currently. Augmented Reality Augmented reality, the addition of a layer to the world on your mobile device, has been a very hot trend this year. As we noted in August , it is in everything from mobile apps to kids toys. Many people think that "AR" will soon be talked about by everyone the way they used to talk about "social media" and "Web 2.0" before that. That remains to be seen, but there's no denying there is a lot of interest in AR right now. As we reported at the end of August, the AR apps are starting to flow into Android (the early leader in this space) and iPhone devices. We reported that the Paris Metro Subway was apparently the first AR-enabled app to be accepted into iTunes. Then came a new Yelp app with AR , which any 3Gs owner can turn on by shaking their phone. Presselite , the company that made the Paris Metro Subway app, followed up with a London Bus app for the App Store. Conclusion Clearly mobile devices are an increasingly important way to access the Web. Many of our readers have smartphones nowadays, a good proportion of them being iPhones or Android devices (our statistics prove this). And there is no shortage of mobile web applications flowing into the App Store and Android's marketplace - not to forget Nokia and other prominent mobile manufacturers. What's perhaps most encouraging however, is the entirely new class of mobile apps we're seeing. Augmented Reality is the most obvious example. It's been a big year for mobile, with much promise to come. ReadWriteWeb's Top 5 Web Trends of 2009: Structured Data The Real-Time Web Personalization Mobile Web & Augmented Reality Internet of Things Discuss

7ede5906edaug09.jpg Top 5 Web Trends of 2009: Mobile Web & Augmented Reality

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Top 5 Web Trends of 2009: Mobile Web & Augmented Reality

Ten years ago, Napster revolutionized commercial music by - we're all grownups, let's call a spade a spade - democratizing piracy. Without doubt, consumers in 1999 needed better access to music. They needed the opportunity to preview full tracks, to pick and choose songs from an album and to have instant gratification through online downloads. And 10 years later, consumers still have all those lovely perks. Napster ate it (thanks, Metallica !), but Kazaa sprang from its ashes. Then there was Limewire and its cadre. Due props to Apple for monetizing the system as it stood when the iTunes store came on the scene, but users are now ridiculously entitled about what kinds of readily available (a.k.a. easily stolen) files they are willing to pay for and their justifications for stealing media. Yet musicians, as much as they've tried to adapt, are still getting screwed by the Internet and their fans. Sponsor Editor's note: This story is part of a series we call Redux, where we'll re-publish some of our best posts of 2009. As we look back at the year - and ahead to what next year holds - we think these are the stories that deserve a second glance. It's not just a best-of list, it's also a collection of posts that examine the fundamental issues that continue to shape the Web. We hope you enjoy reading them again and we look forward to bringing you more Web products and trends analysis in 2010. Happy holidays from Team ReadWriteWeb! Napster CEO Says Consumers Needed Free Music, Control On the Napster blog CEO, Chris Gorog, wrote yesterday , "The original Napster hadn't thought through how to protect artists' rights... Napster was about putting the control into consumers' hands so they could find virtually any song they could think of." That kind of thinking makes me twitch. I love users. I am a user. And yes, I've illegally downloaded my fair share of tunes over the years. (Sorry, Journey, but the road trip karaoke sessions would've been meaningless without "Don't Stop Believing".) However, consumers neither need nor deserve control over content they did not create. Illegal downloads have been said by many to stimulate sales; the Radiohead album Kid A is often cited as a case in point. But when users are downloading media as a substitute for actually purchasing it, the paradigm hurts musicians far more than it helps. I would venture to speculate that in P2P ecosystems, users get the glory and commercial musicians get the hard knocks. Users have dozens of ways - P2P, YouTube, a bajillion file-sharing sites - to share music that profit the musicians themselves little or not at all. But where are the online tool kits for the thousands of working musicians - often independent of record labels' heavy duty promotional machines - who live and die by their ability to promote and sell their songs? Napster introduced a single-edged paradigm: free content for users at musicians' and labels' expense. What has the Internet done for musicians and labels lately? Napster Worked Actively Against Musicians, and No One Worked (Well) With Them Napster spent the first part of this decade showing complete disregard for the promotional and sales needs and wants of musicians. Can you imagine what the musical online landscape would look like if they had seen the copyright wars as an opportunity rather than a legal problem? What would have happened if they had invested that time and money in creating a workable solution for getting users to pay for content? If they'd worked with bands to create and market non-audio, extracurricular content for fans? If they'd been creative instead of passive-aggressively litigious ? Here's what happened to musicians working online since 1999: MySpace. MySpace, a tragic tale of clunky interfaces, slow fan-finding, spammy marketing tools, confusing events organization, bad media players and no revenue. While consumers were rejoicing in the newfound glut of free tracks, working musicians (as distinguished from lolling-about-in-the-Playboy-Mansion-grotto musicians), especially the independent ones, had to struggle with the most time-consuming, noisy promotional channel possible. And when a challenger sprung up (Facebook, duh) to take that channel's place, the musicians were homeless because the challenger included no music-related tools. What's the Future Look Like from the Napster P.O.V.? Currently, our musician friends are struggling to craft cohesive online marketing and sales strategies from a patchwork of odds and ends. And Napster? Gorog examines the current landscape of a la carte online music stores (such as iTunes) and streaming media sites (such as Pandora), concluding, "No service has cracked the nut and figured out how to create a profitable business model." What's his company's solution? "With Napster's new offering introduced on May 18, we believe we bring the best of both worlds together. Five bucks each month gets you 5 MP3s" plus streaming audio. Let us introduce a long, thoughtful pause in honor of Napster's $5-for-5 subscription plan, which is as unoriginal as it is a bad deal. It's a mashup of two models that Gorgog just stated didn't work, and when compared to Emusic 's and other sites' subscription plans (about $12 a month gets you about 30 MP3s) and Last.fm/Imeem/Pandora's free streaming offerings, it seems very financially stupid - especially considering that Napster introduced the now commonly held expectation that all this media should be free. Gorog states he sees a future of subscription plans for unlimited, on-demand music. But again, this is a probably not a paradigm that will profit bands . It used to be that record labels were in charge of screwing musicians over (click the link for a classic article by producer Steve Albini). Now, that task has passed to the fans themselves, with special thanks to the developers who focus on illegal file-sharing over usable platforms for musicians and consumers alike. In the coming days, we'd like to address the concerns of and online tools for working/commercial musicians. We're aware of a few good ones, but we encourage you brilliant RWW commenter-types to leave your thoughts - and pointers to musician-friendly startups - below. We've got a cabal of techie-musician-hybrid dudes just waiting to beta test them. Discuss

napster 10 Years After Napster, Musicians Are Still Getting Screwed

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10 Years After Napster, Musicians Are Still Getting Screwed

Ever since Jeff Han demoed his Multi-Touch Workstation at the 2006 TED Conference , the world has been waiting for a high resolution sensory work experience. As a generation of hunched night creatures with intimate knowledge of our chiropractors, we've suffered and conformed to our traditional interfaces for too long. Touch was the future of workstations. But as articulated by ReadWriteWeb , the upcoming Apple tablet is not the workstation of the near future. It simply isn't practical. For those of us who still want to gawk at the cool regardless of its practicality, here is an assortment of 2009's most interesting interfaces. Sponsor Editor's note: This story is part of a series we call Redux, where we'll re-publish some of our best posts of 2009. As we look back at the year - and ahead to what next year holds - we think these are the stories that deserve a second glance. It's not just a best-of list, it's also a collection of posts that examine the fundamental issues that continue to shape the Web. We hope you enjoy reading them again and we look forward to bringing you more Web products and trends analysis in 2010. Happy holidays from Team ReadWriteWeb! Sixth Sense : Sixth Sense is an extremely inexpensive interface ($350 to build the prototype) and it consists of some colored finger markers, a projector, and a camera on a necklace. Demoed at the TED conference, this interface has amazing potential. We reviewed this product as part of our post The Wearable Internet Will Blow Mobile Phones Away . Given Nikon's release of yesterday's first camera with a built-in pico projector and Mobileburn's demo of the Samsung Anycall Show phone , these little projectors are about to start popping up everywhere. For Minority Report fans, we may actually see these projector based interfaces used up for everyday tasks; however, it's more produce amazing entertainment for gamers. Perceptive Pixel Multi-Touch Wall (Jeff Han's new project) and Microsoft Surface : In the world of alternative interfaces, these two workstations are extremely well known. Certainly not the inexpensive, mainstream touch interfaces we'd hoped for, their size and price makes them unobtainable to the average user. However, for commercial uses, they've certainly got that wow factor. The products are used for story boarding, geo-spatial command, broadcast media, museum exhibits, hotels and Surface is even in Disneyland's tomorrow land. Scratch Input: Recently featured in Technology Review for his presentation at the SIGGRAPH Conference , Carnegie Mellon Ph.D student Chris Harrison created a gestural input interface using existing surfaces and an acoustic input technique. In other words, Harrison's interface uses scratches to communicate with his machine. By taping a modified stethoscope to a wall, Harrison got users to perform six scratch input gestures at about 90% accuracy with less than 5 minutes of training. If Scratch Input were utilized by a mobile manufacturer, a phone owner could simply rest their device on a table top and use it to scribble out messages. Pulp-Based Computing : While there's little information on these projects just yet, one thing is clear. The folks in MIT's Media Lab Fluid Interfaces Group are exploring electrically active inks and fibers during the paper making process to create a new form of paper-based computing. Apparently the paper would react in the same way as regular paper; however, it would also carry digital information. While the project is only in its early stages and appears to be hooked up to a basic Arduino prototyping platform , theoretically this could be used to create a new type of Wacom tablet. Remember when Steven Levy wrote about losing his Macbook Air ? A paper interface would take some serious getting used to. Siftables : Created by David Merrill and Jeevan Kalanithi, Siftables is a series of blocks that contain built-in motion sensors, graphical displays and wireless communication. The blocks can be programmed to interact with digital information and media to form a collective interface. Siftables have been used to create art displays, painting tools, calculators, games and even a music sequencer . Bug Labs also offers a similar open source block system for modular device interfaces. For more on alternative interfaces featured during 2009, check out our articles on the BiDi screen and the wearable Internet . Discuss

interface appletablet aug09 Wheres my Jet Pack? Apple Tablet and Future Interfaces

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Where's my Jet Pack? Apple Tablet and Future Interfaces

Ribbit Mobile , which offers a set of VoIP services that is very similar to Google Voice , just launched its first iPhone app ( iTunes link ). The app allows users to check their voicemail, read voicemail transcriptions, forward voicemails by email and create a to-call list based on these messages. It uses the iPhone's native phone app to make calls and the default SMS app to send text messages. Ribbit also gave us 500 invites to hand out to our readers. If you would like to get one, just read on to find out how to claim it. Sponsor In terms of features, Ribbit Mobile, which launched in November, compares very well to Google Voice. While the interface takes some getting used to, the ability to make and receive calls from Ribbit's website through the Flash-based interface is extremely useful while traveling, for example. For a more detailed look at Ribbit Mobile, have a look at our in-depth review from November . Focus on Voicemail Your voicemail inbox is the central focus of the app, and the way the app handles these is exemplary. Once you click on a message in the inbox, the app switches to a new view that displays details about the call: name of caller, number, date and time. Here you can also listen to the message and read the transcript. (Ribbit offers both automatic and manual transcriptions.) From here, a small bar at the bottom of the app also allows you to respond to the message by phone, SMS or recorded voicemail. In addition, you can add the caller to your to-call list and forward transcripts and audio by email. Playing it Safe Given that Apple didn't allow the Google Voice app into the store, Ribbit clearly played it safe with this app. While it provides access to all the service's voicemail features, the app doesn't replicate any of the phone's calling or SMS features. The app also doesn't allow you to access your Ribbit Mobile address book. Sadly, this also means that you can't use your Ribbit phone number to make calls, and that the caller ID will always show your iPhone's number. In the current version it's also not possible to see a list of missed calls that didn't result in a voicemail. You can, however, choose to receive alerts for missed calls and new voicemails by SMS, email and instant message. You can set your alert preferences in the app and through the service's web interface. We understand that Ribbit probably had to remove quite a few features to stay on Apple's good side, but the result of this is that the app misses quite a few essential features. Hopefully - now that Ribbit managed to get this castrated version of the app approved - the Ribbit team will soon be able add more of the missing features into the app. Invites Ribbit Mobile is still an invite-only service. If you would like to give it a try, just head over to Ribbit's sign-up page and use the following invite code: RWW09 Discuss

ribbit mobile logo nov09 Google Voice Competitor Ribbit Mobile Launches iPhone App (500 Invites)

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Google Voice Competitor Ribbit Mobile Launches iPhone App (500 Invites)

With Apple, you never know who is going to be evil next. Microsoft usually gets the grand prize, but as of late it appears that Google may be getting the cold shoulder for its forays into the mobile word. Apple and Google have historically been very friendly. But in recent months, the tenor of that relationship has changed. Apple rejected Google Voice for the iPhone. And now it appears that the relationship may get a bit cooler with all the talk of a Google phone. As that relationship becomes more distant, it appears that Apple and Microsoft may be warming up a bit, which may prove fruitful for the future of the iPhone in the enterprise. It may also prove beneficial for Microsoft, too, as it is also fighting off Google's efforts to win over the enterprise with its Google Apps productivity applications. Sponsor As PCWorld points out, Microsoft may be smart to team up with Apple. The iPhone is a solid, smart phone. Microsoft could do well by developing applications for the iPhone that serve its customers. Its Exchange Server and Office products still dominate the enterprise. As it is platform agnostic, Microsoft can develop applications for the iPhone that support its customers and protects its market base. Apple needs a good partner like Microsoft to make any significant dent in the enterprise. It does not have the enterprise infrastructure like Research in Motion does with the Blackberry Server. Without an enterprise management service, Apple will find it tough for the iPhone to make any deep play into the corporate world. Further, Google is showing signs that its plans to dominate the Internet is dependent on having hardware to go with its enterprise services and cloud-based operating systems. Google is reaching out to handset and netbook manufacturers. This suits Google's designs on the enterprise. Google Apps are gaining acceptance as a enterprise suite. The Android OS finally seems to be gaining some momentum. And the Chrome OS is a strong contender for the netbook market, especially as Windows 7 shows yet more signs of delays. We expect the enterprise will serve as the place where the battles intensify between Apple and Google. Microsoft has nothing to lose in teaming with Apple to fend off Google, a common rival and current evil force du jour. Discuss

e9a7bd5be26f64eb.jpg 100x150 Will Apple and Microsoft Join Forces To Fight Google?

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Will Apple and Microsoft Join Forces To Fight Google?

Ever since finding myself the happy owner of a Droid (+1 for early Christmas presents), I've found myself increasingly interested in the app market for Android-powered devices. As has been noted in many iPhone/Droid sudden-death-round comparisons, the latter languishes in quality and quantity of available applications. Perhaps in an effort to increase Droid's competitiveness in the market, the powers that be have created a new section of resources for Android developers . Let the games (and other apps) begin! Sponsor In the new Resources tab of the online Android SDK documentation , devs can now access technical articles, some pretty detailed tutorials, a breakdown of platform versions, common tasks, troubleshooting tips, a community across groups/IRC/Twitter channels and a library of code for sample apps - just what a mobile/smartphone dev would need to get started. The list of sample code now includes: API Demos Bluetooth Chat Contact Manager Home JetBoy Lunar Lander Multiple Resolutions Note Pad Searchable Dictionary Snake Soft Keyboard Wiktionary Wiktionary (Simplified) The Android dev team has also taken their most popular developer blog posts and turned them into a series of technical articles ranging in scope from backward compatibility issues and future-proofing apps to layout tricks and text-to-speech uses. Currently, around 10,000 applications exist in the Android Market as compared to the (roughly) eleventy bajillion apps in the Apple App Store. Hopefully, these resources will help this open-source mobile development platform take off, allowing Android's available applications to become a selling point for Android-powered devices rather than a point ceded to Apple in the smartphone wars. Discuss

ade32cedfad hero.jpg 133x150 Android Developers: Heres Some Sample Code & Tutorials

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Android Developers: Here's Some Sample Code & Tutorials